7/23
Video Games
Because of the distinct mode of engagement with them video games have the potential to tell stories in a radically different way that shifts the consciousness of the listener to the point where entirely new understandings can be reached.
However. Video games distinguish themselves from the social game in that their rules are entirely separate. While stories integrate nicely into existing linguistic categories, making them eminently accessible, video games have a set of rules (The rules are really fixed and predictable, only psuedo-random at best (rngs are never actually completely random)) defined in code and objects occupying an insignificant amount of memory <500gb that the player must come to learn to move the game. Thus the process of playing video games require a disengagement with the life game and its rules and a commitment to learning the new rules.
Those who have a strong proclivity for this process of disengagement and an aptitude for learning these new systems can only be those who have either some difficulty or have outright failed in playing the default social game in their setting. (They are nerds)
So whether the game is pure new rules (like a skill based multiplayer game such as LOL or CSGO) or it integrates the linguistic frame of communication by telling a story, those who are most likely to engage with and create such mediums are invariably going to be silly goofy ppl.
And this inhibits the taking seriously of the medium.
Because at the core of the process is the desperation of these ppl to escape this game (life) which they do not understand and attain power in a space which is decipherable to their particular mode of thought/consciousness.
I am one of these ppl xd